Glossary
All key terms in English and Chinese. Bookmark this page for quick reference during play.
📦 Tiles
Suit Tiles
序数牌The three numbered suits: Characters, Dots, and Bamboos. Each has numbers 1–9.
Characters / Wan
万子The suit with red Chinese numerals. Represents 10,000 (万).
Dots / Tong
筒子The suit with circular patterns. Also called Balls or Circles.
Bamboos / Tiao
条子The suit with bamboo stick patterns. Also called Sou (索). 1 Bamboo is a bird.
Honor Tiles
字牌Non-suited tiles: Winds and Dragons. Only form Pairs/Triplets/Kongs.
Winds (East/South/West/North)
风牌Four directional tiles: 东, 南, 西, 北. Four copies each = 16 tiles.
Dragons (Red/Green/White)
箭牌Three dragon tiles: 中 (Red), 发 (Green), 白 (White). Four copies each = 12 tiles.
🔗 Combinations
Pair / Eyes
对子 / 将牌Two identical tiles. Every winning hand needs exactly one Pair.
Sequence / Chow
顺子Three consecutive numbers in the same suit. Cannot be formed by calling a discard in this ruleset.
Triplet / Pung
刻子Three identical tiles. Concealed (drawn) or Exposed (called from a discard).
Kong
杠Four identical tiles. Three types: Concealed, Direct, Added. Requires a replacement draw.
Meld
面子A general term for Sequences, Triplets, and Kongs. 4 Melds + 1 Pair = winning hand.
🎲 Game Flow
Dealer
庄家The player who rolls dice and starts each hand. Has 14 tiles initially.
Wall
牌墙The 2-tile-high, 18-stack-long wall each player builds in front of them.
Dead Wall
牌尾The last few stacks of the wall. Used to draw replacement tiles after a Kong.
Drawing
摸牌Taking a tile from the wall at the start of your turn.
Discard
出牌 / 打牌Placing a tile face-up in the center after drawing.
✋ Operations
Pung (Call)
碰Claiming a discard to complete a Triplet. You must have the other two in hand. Priority over Chow.
Concealed Kong
暗杠Four identical tiles all drawn from the wall. Kept face-down. Worth 1×.
Direct Kong
点杠Calling a discarded tile with three already in hand. Everything exposed. Worth 0.5×.
Added Kong
补杠Adding a 4th tile to an existing exposed Pung. The only Kong that can be robbed. Worth 0.5×.
Rob the Kong
抢杠Winning by taking the 4th tile of an opponent's Added Kong. The robbed player pays all.
🏆 Winning
Mahjong
胡牌Declaring you have a winning hand. Ends the current hand and triggers scoring.
Win by Discard (Point-cannon)
点炮Winning by calling another player's discard. Only the discarder pays.
Win by Self-Draw
自摸Drawing the winning tile from the wall. All three opponents pay.
Ready Hand / Fishing
听牌One tile away from a winning hand. Just need the right tile to complete it.
False Mahjong
诈胡Incorrectly declaring Mahjong. Penalty: pay each opponent a fixed amount.
💫 Special Situations
Heavenly Hand
天胡Dealer wins with initial 14 tiles. 50× multiplier.
Earthly Hand
地胡Non-dealer wins on first turn. 50×.
Bottom of the Sea
海底捞月Winning with the last tile from the wall. Hand multiplier ×2.
Flower on Kong
杠上开花Drawing the winning tile from the Kong replacement stack. Hand multiplier ×2.
Heavenly Hand + Bottom Sea
天胡海底捞Both conditions apply: multiplier ×4.
💰 Scoring
Multiplier / Fan
倍数The base scoring unit. Hand multipliers are multiplied together for combined hands.
Base Score
底分The predetermined value of 1 unit. Typically agreed before play (e.g., 10 or 20 points).
Full Table Pay
包牌When one player covers all three opponents' losses. Triggered by: Robbing Kong, 12 exposed tiles (6×+), etc.