Winning Hands
There are two ways to win and two hand structures. Here's everything you need to know.
How to Win
Win by Discard (įšįŽ)
Another player discards the tile you need. Only that player pays you.
Win by Self-Draw (čĒæ¸)
You draw the winning tile from the wall. All three opponents pay you.
Hand Structures
Standard Hand
4 Melds + 1 Pair = 14 tiles
Melds can be Sequences, Triplets, or Kongs. This covers Pung Pung, Mixed One Suit, and most common hands.
Special Hands
Do not follow 4+1 structure
Examples: Seven Pairs, Thirteen Orphans, Heavenly Hand, Earthly Hand.
Special Cases
Heavenly Hand (夊čĄ) â 50Ã
The dealer's initial 14 tiles already form a winning hand. Declared before drawing or discarding.
Earthly Hand (å°čĄ) â 50Ã
A non-dealer wins on the very first turn â either by calling a discard or drawing the winning tile on their first draw.
False Mahjong (č¯čĄ) â ī¸ Penalty
If you declare Mahjong but your hand doesn't qualify, you must pay each opponent a fixed penalty (e.g., 500 chips at a 10/20 base rate). The hand is abandoned and restarted.
Hand Type Stacking
- â
Most hand types can be combined and their multipliers multiplied together.
Example: Pung Pung (3Ã) + Full Flush (6Ã) = 18Ã - â Some hands are mutually exclusive:
Seven Pairs doesn't stack with All Triplets (San Yuan). All Honors (Zi Yi Se) doesn't stack with Blue One Se. - đ° Kong bonuses are paid separately from hand multipliers.