Winning Hands

There are two ways to win and two hand structures. Here's everything you need to know.

How to Win

Win by Discard (į‚šį‚Ž)

Another player discards the tile you need. Only that player pays you.

Payer: the one who discarded

Win by Self-Draw (č‡Ē摸)

You draw the winning tile from the wall. All three opponents pay you.

Payers: all three opponents

Hand Structures

Standard Hand

4 Melds + 1 Pair = 14 tiles

Melds can be Sequences, Triplets, or Kongs. This covers Pung Pung, Mixed One Suit, and most common hands.

Special Hands

Do not follow 4+1 structure

Examples: Seven Pairs, Thirteen Orphans, Heavenly Hand, Earthly Hand.

Special Cases

Heavenly Hand (å¤ŠčƒĄ) — 50×

The dealer's initial 14 tiles already form a winning hand. Declared before drawing or discarding.

Earthly Hand (åœ°čƒĄ) — 50×

A non-dealer wins on the very first turn — either by calling a discard or drawing the winning tile on their first draw.

False Mahjong (č¯ˆčƒĄ) âš ī¸ Penalty

If you declare Mahjong but your hand doesn't qualify, you must pay each opponent a fixed penalty (e.g., 500 chips at a 10/20 base rate). The hand is abandoned and restarted.

Hand Type Stacking

  • ✅ Most hand types can be combined and their multipliers multiplied together.
    Example: Pung Pung (3×) + Full Flush (6×) = 18×
  • ❌ Some hands are mutually exclusive:
    Seven Pairs doesn't stack with All Triplets (San Yuan). All Honors (Zi Yi Se) doesn't stack with Blue One Se.
  • 💰 Kong bonuses are paid separately from hand multipliers.