Table Operations
During play, you can interact with discards in specific ways. Here's the priority order and how each operation works.
Priority: đ Mahjong > đ´ Kong > đľ Pung
When two players want the same tile, the higher priority wins.
â Seating Layout
4 players sit around the table and play in counter-clockwise order:
Play order goes counter-clockwise: You â Next â Opposite â Previous â You
⥠Basic Actions
CHI! â ĺ (Sequence)
Take 3 consecutive tiles from the previous player (ä¸ĺŽś) only.
Example: holding 
take a
â 2-3-4 sequence
PONG! â 碰 (Triplet)
Take a matching tile from any player.
Example: holding 
take a
â 5-5-5 triplet
KONG! â ć (Quad)
Take a fourth matching tile from any player.
Example: holding 

take a
â 8-8-8-8 quad
WIN! â čĄ (Complete Hand)
Complete your hand with a tile from any player (or self-drawn).
Your hand matches the winning pattern: 4 sets + 1 pair.
â Key Rule: CHI only works on tiles from the previous player (ä¸ĺŽś). PONG, KONG, and WIN work on tiles from any player.
⢠Three Types of Kong (ć )
Concealed Kong (ćć )
You have all 4 in your hand. Keep them face-down, announce Kong, draw a replacement from the wall, then discard.



â Draw from wallDirect Kong (çšć )
You have 3, call the 4th from a discard. Flip all face-up.


â ĺ (discard)Added Kong (襼ć ) â ď¸ Robable!
After you've already Pung'd a tile, you draw the 4th. Add it to your exposed set.
â ď¸ This is the only Kong that can be robbed! If another player needs this tile to win, they can declare Mahjong and take it.
If robbed: The player who declared the Added Kong pays all three opponents' losses.
⣠Robbing the Kong (ć˘ć )
- â Can only rob an Added Kong (when someone adds the 4th tile to their exposed Pung).
- â Thirteen Orphans can also rob a Concealed Kong.
- â Direct Kongs cannot be robbed.
đĄ Robber wins immediately. The player who was adding the Kong pays all three opponents.